GameFly

SoftwareSeries CLos Angeles, USgamefly.com

Latest round

Series C

Last raised

Jun 2006

Total raised

$21M

Investors

3

About GameFly

GameFly, Inc.GameFly, Inc. was founded in 2002 and is headquartered in Los Angeles, US. The company specializes in video game and movie rentals, utilizing a disc-based rental system. The founders are Qi Wang and Toby Lenk, with Jeff Walker serving as the CEO.GameFly operates as a prominent provider of video game and movie rental services, catering to a diverse clientele. The company's core offerings include a subscription-based model that allows customers to rent both new and classic video games and movies, utilizing a disc-based rental system. This service addresses the needs of gamers and movie enthusiasts who prefer physical media over digital streaming, providing high-quality audio and visual experiences through 4K UHD discs. GameFly's membership plans include options like the 1-Game and 2-Game Plans, facilitating an efficient rental process with no late fees, enabling users to enjoy a wide library of thousands of titles.GameFly generates revenue through its subscription-based model, where clients pay a monthly fee to access its rental services. The company's pricing structure includes various membership plans, with the 1-Game Plan and 2-Game Plan as primary offerings, allowing subscribers to rent one or two titles simultaneously, respectively. Revenue is accrued as customers enroll in these plans, with automatic billing occurring after an initial free trial period. Subscribers can benefit from the GameLock feature, which guarantees access to newly released titles, further incentivizing membership. Revenue is bolstered by the sale of GameFly Gift Certificates, enabling both new and existing members to save on their subscriptions or assist friends and family in engaging with the service.GameFly's future growth strategy includes exploring new products and services tailored to enhance user engagement. The company aims to expand into new markets, particularly targeting regions within North America and looking to evaluate potential international markets by late 2022.18 mn will be utilized to support these growth initiatives, ensuring that GameFly remains competitive in the evolving entertainment rental landscape. Notably, in August 2014, AtGames acquired the GameFly Digital business, and Electronic Arts Inc. acquired its cloud gaming technology operations in May 2018. Furthermore, Alliance Entertainment, LLC acquired GameFly Digital in October 2020.

Who invested in GameFly

3 investors across 4 rounds

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Funding rounds

  1. Series C

    Jun 1, 2006

    Amount

    $6.2M

    Investors

    Locked

  2. Series B

    Jun 1, 2005

    Amount

    $4.6M

    Investors

    Locked

  3. Series D

    Dec 7, 2004

    Amount

    $8.7M

    Investors

    Locked

  4. Series A

    Jun 1, 2004

    Amount

    $2M

    Investors

    Locked

Questions about GameFly

Who invested in GameFly?

GameFly has 3 investors on record across 4 venture rounds. Sign up free to see every VC on the cap table and the rounds they joined.

How much funding has GameFly raised?

GameFly has raised 4 venture rounds. Sign up free to see how much each round raised and the total.

When did GameFly last raise money?

GameFly's most recent round on record is a Series C, in Jun 2006.

What does GameFly do?

GameFly is a software company.

Where is GameFly headquartered?

GameFly is headquartered in Los Angeles, US.

Which VCs invest in companies like GameFly?

Among active investors with capital left to deploy, Andreessen Horowitz, Founders Fund, Accel and Thrive Capital back software companies at GameFly's stage. Their profiles are linked below.

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