# Trion Worlds

Startup profile on Capital Atlas: https://capitalatlas.ai/startups/trion-worlds

- Industry: Software
- Headquarters: Redwood City, US
- Website: www.trionworlds.com
- Total disclosed funding: $200M
- Latest round: Series D (Mar 19, 2013)
- Investors on record: 9

## About

Trion Worlds, Inc. develops and publishes immersive free-to-play online gaming experiences, focusing on MMORPGs. The company is recognized for its innovative gameplay mechanics and community engagement efforts across diverse virtual worlds.Founded in 2006, Trion Worlds, Inc. is based in Redwood City, US, and specializes in the development and publishing of online games. The company raised USD 5.12 mn in a Series D funding round on March 19, 2013, led by Trinity Ventures, bringing their total raised amount to USD 5.12 mn and their valuation to USD 569.81 mn.Trion Worlds, Inc. specializes in developing and publishing free-to-play MMORPGs that provide immersive gaming experiences across diverse virtual worlds. Their flagship products include titles such as RIFT and Trove, which allow players to engage in class-based gameplay, dynamic battles, and extensive creative building elements. These games target a wide demographic of gamers in North America and Europe, enhancing user interaction through community-driven events and engaging content.Trion Worlds, Inc. generates revenue primarily through in-game purchases and microtransactions linked to its free-to-play model. Players can acquire virtual goods, cosmetic items, and enhancements via online payments integrated into gaming platforms. Additionally, the company may engage in partnerships for bundled services or promotions, focusing on direct-to-consumer interactions through individual item purchases or premium subscriptions that unlock additional content.Trion Worlds, Inc. plans to utilize the recent funding from its Series D round to enhance its product offerings and expand into new markets. Upcoming projects include the launch of additional titles aimed at broadening their audience base and increasing engagement. Specific plans for geographic expansion target emerging markets in Asia and South America by 2025, aiming to capitalize on the growing gaming communities in those regions. The funding will support these initiatives and enable the development of new content that meets the evolving needs of players.

## Funding rounds

- Series D, Mar 19, 2013, $5.1M — Trinity Ventures
- Series D, Feb 1, 2012, $85M — Teachers' Private Capital, Bertelsmann Digital Media Investments
- Series C, Aug 10, 2010, $2.4M — Rustic Canyon Partners
- Series C, Aug 22, 2008, $70M — DCM, Trinity Ventures, Rustic Canyon Partners, Bertelsmann Capital Ventures, Time Warner Pension Plan, Peacock Equity, Act II Capital
- Series B, Jun 15, 2007, $30M — DCM, Trinity Ventures, Rustic Canyon Partners, Time Warner Pension Plan, Bertelsmann Digital Media Investments, Peacock Equity
- Series A, Mar 23, 2006, $7M — DCM, Trinity Ventures

## Investors

- DCM (https://capitalatlas.ai/funds/dcm) — Series A, Series B, Series C
- Trinity Ventures (https://capitalatlas.ai/funds/trinity-ventures) — Series A, Series B, Series C, Series D
- Rustic Canyon Partners (https://capitalatlas.ai/funds/rustic-canyon-partners) — Series B, Series C
- Time Warner Pension Plan — Series B, Series C
- Bertelsmann Digital Media Investments (https://capitalatlas.ai/funds/bertelsmann-digital-media-investments) — Series B, Series D
- Peacock Equity (https://capitalatlas.ai/funds/peacock-equity) — Series B, Series C
- Bertelsmann Capital Ventures — Series C
- Act II Capital — Series C
- Teachers' Private Capital — Series D
