# Sandbox VR

Startup profile on Capital Atlas: https://capitalatlas.ai/startups/sandbox-vr

- Industry: Travel & Leisure
- Headquarters: Pleasanton, US
- Website: www.sandboxvr.com
- Total disclosed funding: $119M
- Latest round: Series B (Nov 10, 2021)
- Investors on record: 11

## About

Sandbox VR, Inc. is a company focused on delivering immersive virtual reality gaming experiences through advanced technology, enabling users to engage in multiplayer environments designed for entertainment and social interaction. Founded in 2016 by Steven Zhao, Sandbox VR, Inc. operates out of Pleasanton, US. The company specializes in providing immersive VR experiences. In January 2025, Sandbox VR, Inc. raised USD 6.8 million in venture debt funding led by Gobi Partners, with participation from Abacus Capital and Hyphen Capital. Sandbox VR specializes in providing immersive virtual reality (VR) experiences designed for entertainment and gaming purposes. Their core product offerings include a range of multiplayer VR games that utilize advanced motion capture technology and realistic simulations, allowing users to engage in fully interactive environments. These experiences are typically hosted in dedicated VR gaming centers, where customers can participate in sessions with friends or other players. The company targets various demographics, including families, gaming enthusiasts, and corporate clients seeking team-building activities. Sandbox VR's offerings are available in major markets across North America, Europe, and Asia, including cities such as San Francisco, London, and Hong Kong.Sandbox VR generates revenue primarily through session-based transactions at its VR gaming centers, where customers pay for time spent engaging in their immersive experiences. The business model is structured around direct-to-consumer interactions, with pricing plans that typically include options for single-player sessions, group packages, and exclusive experiences for private events. Revenue is derived from the sale of these sessions, often bundled with merchandise or food and beverage options offered at their locations. The company may also explore partnerships or franchise opportunities to expand its reach and increase revenue streams, enhancing the overall customer experience while maintaining its brand integrity through standardized service delivery across different locations. The company will use the January 2025 funding to expand its footprint in North America and Europe and scale its franchise program to 200 locations by 2027. The company's strategy includes expanding its presence in key markets to meet growing demand for VR entertainment.

## Funding rounds

- Series B, Nov 10, 2021, $37M — Andreessen Horowitz, Alibaba Ventures, Craft Ventures
- Series A, Oct 22, 2019, $11M — Andreessen Horowitz, Dreamers VC
- Series A, Jan 28, 2019, $68M — Andreessen Horowitz, TriplePoint Capital, Stanford University, Alibaba Group Holding Limited, CRCM
- Seed, Dec 14, 2017, $3M — CRCM, MindWorks Capital, Presence Capital, Alibaba Entrepreneurs Fund
- Angel, Nov 22, 2016 — MindWorks Capital, Presence Capital

## Investors

- MindWorks Capital (https://capitalatlas.ai/funds/mindworks-capital) — Angel, Seed
- Presence Capital (https://capitalatlas.ai/funds/presence-capital) — Angel, Seed
- CRCM (https://capitalatlas.ai/funds/crcm) — Seed, Series A
- Alibaba Entrepreneurs Fund (https://capitalatlas.ai/funds/alibaba-entrepreneurs-fund) — Seed
- Andreessen Horowitz (https://capitalatlas.ai/funds/andreessen-horowitz) — Series A, Series B
- TriplePoint Capital (https://capitalatlas.ai/funds/triplepoint-capital) — Series A
- Stanford University — Series A
- Alibaba Group Holding Limited — Series A
- Dreamers VC (https://capitalatlas.ai/funds/dreamers-vc) — Series A
- Alibaba Ventures (https://capitalatlas.ai/funds/alibaba-ventures) — Series B
- Craft Ventures (https://capitalatlas.ai/funds/craft-ventures) — Series B
