# Marmalade Game Studio

Startup profile on Capital Atlas: https://capitalatlas.ai/startups/marmalade-game-studio

- Industry: Software
- Headquarters: London, UK
- Website: www.marmaladegamestudio.com
- Total disclosed funding: $7M
- Latest round: Series A (Jan 20, 2016)
- Investors on record: 1

## About

Marmalade Game Studio Limited creates engaging digital versions of classic board games, delivering immersive gaming experiences across multiple platforms such as iOS, Android, PC, Nintendo Switch, and PlayStation.Founded in 1998 and headquartered in London, UK, Marmalade Game Studio Limited develops digital adaptations of board games. The company was acquired by LDC in September 2021 for GBP 22.5 million, marking a shift in ownership aimed at supporting its growth strategies. The founders include Alpay Sezgin, Damian Fry, David Whiteman, Maha Kalis, Sam Sugandh, and Sunja Mitchell, while Carryn Quibell, Cristina Mereuta, Michael Willis, and Sunja Mitchell serve as CEO.Marmalade Game Studio specializes in developing high-quality digital adaptations of classic board games, providing engaging gaming experiences on platforms such as iOS, Android, PC, Nintendo Switch, and PlayStation. Their core product offerings include well-known titles like MONOPOLY, Exploding Kittens 2, Ticket to Ride, and CLUE/CLUEDO, reimagined for digital play. These games facilitate social interaction among family and friends, catering to casual players and board game enthusiasts. The company serves a diverse client base across North America, Europe, and Asia, ensuring broad accessibility to its digital products while creating immersive experiences for family-friendly entertainment.In the most recent fiscal year of 2022, Marmalade Game Studio generated revenue of GBP 12,518,739.50 with an EBITDA of GBP 1,989,375.30. Revenue is primarily derived from direct-to-consumer sales of its digital games, available on various app stores and platforms, leveraging a transactional structure for straightforward revenue recognition.Marmalade Game Studio aims to enhance its product portfolio with the launch of new games, detailing specific upcoming titles and release dates which have yet to be announced. The company is strategically planning to expand into new markets, particularly targeting regions in Asia and North America by 2025. The recent acquisition by LDC supports these initiatives, focusing on organic growth and future game launches. This strategic investment aims to bolster the company's operational capabilities and expedite its market entry initiatives.

## Funding rounds

- Series A, Jan 20, 2016, $5M — Bloc Ventures
- Seed, Jul 8, 2015, $2M — Bloc Ventures

## Investors

- Bloc Ventures (https://capitalatlas.ai/funds/bloc-ventures) — Seed, Series A
