# Machine Zone

Startup profile on Capital Atlas: https://capitalatlas.ai/startups/machine-zone

- Industry: Software
- Headquarters: Palo Alto, US
- Website: www.mz.com
- Total disclosed funding: $390M
- Latest round: Series C (Jul 11, 2014)
- Investors on record: 5

## About

Machine Zone, Inc. develops immersive mobile games that foster player engagement and community interaction, achieving substantial success in the competitive gaming market.Founded in 2008 by Mike Sherrill, Machine Zone, Inc. is located in Palo Alto, US. The company focuses on creating innovative mobile games. It has successfully raised funding through multiple rounds, with the most recent being a Series D round completed in May 2020, amounting to USD 377.00 mn. Machine Zone was acquired by AppLovin Corporation for USD 500 mn in May 2020. The company has executed 7 total deals to date, and its current valuation stands at USD 4,812.49 mn.Machine Zone specializes in developing innovative mobile games that emphasize player experience and community engagement. The company's core product offerings include high-grossing titles such as *Game of War: Fire Age*, *Mobile Strike*, and *Final Fantasy XV: A New Empire*, all of which have garnered significant traction in the competitive mobile gaming space. These games provide players with immersive real-time experiences where they can engage in strategic warfare, build empires, and interact with a vibrant global community. Released between 2013 and 2017, these titles cater to a diverse customer base that includes casual gamers and more dedicated players seeking interactive and meaningful gameplay. Machine Zone's products are primarily marketed to audiences in North America, Europe, and Asia, positioning the company as a key player in the global mobile gaming industry.Machine Zone generates revenue through a free-to-play model that facilitates in-game purchases, allowing players to enhance their gaming experience. The company structures its transactions through direct-to-consumer sales, wherein players may buy virtual goods, upgrades, and premium features within its game titles. This model encourages recurring revenue as players make purchases to progress in the game or enhance their competitive standing. While specific pricing plans for in-game items may vary based on the game and region, the emphasis remains on providing engaging content that incentivizes players to invest in their gaming experience. The success of flagship titles has solidified Machine Zone's reputation, driving substantial revenue through their innovative approach to mobile gaming.Machine Zone is focused on enhancing its product offerings and expanding its market reach. It is designing new games aimed at both the North American and Asian markets, with plans to release titles in the upcoming fiscal year. The recent Series D funding round will be pivotal in supporting these initiatives, particularly for marketing and development efforts. The acquisition by AppLovin Corporation provides additional resources to amplify growth strategies and market penetration.

## Funding rounds

- Series C, Jul 11, 2014, $377M — JP Morgan Asset Management
- Series B, Jan 20, 2012, $8M — Menlo Ventures
- Series A, Aug 24, 2011, $5.3M — Anthos Capital, Baseline Ventures
- Seed, Jan 1, 2008 — Y Combinator

## Investors

- Y Combinator (https://capitalatlas.ai/funds/y-combinator) — Seed
- Anthos Capital (https://capitalatlas.ai/funds/anthos-capital) — Series A
- Baseline Ventures (https://capitalatlas.ai/funds/baseline-ventures) — Series A
- Menlo Ventures (https://capitalatlas.ai/funds/menlo-ventures) — Series B
- JP Morgan Asset Management (https://capitalatlas.ai/funds/jp-morgan-asset-management) — Series C
