# Gaia Interactive

Startup profile on Capital Atlas: https://capitalatlas.ai/startups/gaia-interactive

- Industry: Internet
- Headquarters: San Jose, US
- Website: www.gaiaonline.com
- Total disclosed funding: $36M
- Latest round: Series C (Jul 25, 2008)
- Investors on record: 6

## About

Gaia Online is a digital platform focused on social networking and community interaction, catering to users with interests in virtual worlds and anime culture. It provides engaging experiences through customizable avatars and interactive online games.Founded in 2003, Gaia Online operates as a social networking and community platform that connects users through shared interests in virtual worlds and anime. The company was established by Derek Liu and is headquartered in San Jose, US. Gaia Online has engaged in 6 deals, with its most recent deal occurring on July 25, 2008, when it secured USD 11 million in SERIES C funding from Institutional Venture Partners, bringing its total amount raised to USD 11 million.Gaia Online primarily operates as a social networking and online community platform that targets users interested in virtual worlds and anime culture. The core offerings include customizable avatars, virtual item trading, and various online games that foster interaction among members. Users engage with these services to create a personalized online presence, connect with other users, and participate in community-driven events. The platform serves a diverse client base, primarily consisting of teenagers and young adults who seek social interaction and entertainment within a virtual environment. Gaia Online's services are accessible globally, with significant user engagement reported in North America, Europe, and parts of Asia.Gaia Online's revenue model is built around a combination of subscription services and in-game purchases, allowing users to enhance their experience through premium features and exclusive virtual items. Users can subscribe to premium memberships, which unlock additional customization options and features within the platform. Additionally, the company generates revenue through the sale of virtual goods, which users can purchase to further personalize their avatars and enhance their gaming experience. The transactions typically occur directly between the company and end-users, with a straightforward purchasing process for virtual items. These flagship services and products are central to Gaia Online's business strategy, supporting sustained engagement and revenue generation within its active user community.In July 2008, Gaia Online raised USD 11 million in SERIES C financing to support its growth strategies. The company plans to launch new products that enhance user engagement and expand its market reach. Specific plans for geographic expansion include targeting additional markets in Europe and Asia, aiming for rollout by late 2009. The recent funding will be utilized to develop these new offerings and bolster its market presence.

## Funding rounds

- Series C, Jul 25, 2008, $11M — Institutional Venture Partners
- Series C, Jan 1, 2008 — WarnerMedia Investments
- Series B, Dec 11, 2007, $1M — Benchmark, Sony Pictures Entertainment
- Series B, Aug 15, 2007, $3M — Benchmark, Redpoint Ventures, DAG Ventures
- Series B, Mar 2, 2007, $12M — Benchmark, Redpoint Ventures, DAG Ventures
- Series A, May 15, 2006, $8.9M — Benchmark, Redpoint Ventures

## Investors

- Benchmark (https://capitalatlas.ai/funds/benchmark) — Series A, Series B
- Redpoint Ventures (https://capitalatlas.ai/funds/redpoint-ventures) — Series A, Series B
- DAG Ventures (https://capitalatlas.ai/funds/dag-ventures) — Series B
- Sony Pictures Entertainment — Series B
- WarnerMedia Investments (https://capitalatlas.ai/funds/warnermedia-investments) — Series C
- Institutional Venture Partners (https://capitalatlas.ai/funds/institutional-venture-partners) — Series C
