# Dizzywood

Startup profile on Capital Atlas: https://capitalatlas.ai/startups/dizzywood

- Industry: Internet
- Headquarters: San Francisco, US
- Website: www.dizzywood.com
- Total disclosed funding: $2M
- Latest round: Series B (Aug 26, 2008)
- Investors on record: 2

## About

Dizzywood is an interactive online gaming platform for children, focusing on adventure, exploration, and social interaction in a vibrant virtual world where players can create avatars and engage in quests.Founded in 2007, Dizzywood is an online game tailored for children, allowing them to explore themed areas and engage in creative activities. The company is headquartered in San Francisco, US. In August 2008, Dizzywood completed a SERIES B financing round, raising USD 1.00 mn from Rocket Internet SE. The firm has completed 2 deals to date.Dizzywood is primarily known for its interactive online game designed for children, which blends adventure, exploration, and social interaction within a vibrant virtual world. The game's core experience revolves around players creating their own avatars and exploring various themed areas such as Presto’s Grove, Tanglevine Jungle, and Canal City. Players engage in quests, fashion customization, and collecting critters, which serve as companions throughout their journey. Initially launched in 2007, the game provided a structured environment for creativity, socialization, and problem-solving for its young audience. The customer base primarily consists of children and their families, with a focus on markets in North America and Europe where online gaming for youth has seen significant growth.The revenue model for Dizzywood is based on a freemium structure, allowing users to access basic game features for free while incentivizing purchases for premium content. The game facilitates microtransactions where parents can buy virtual currency to unlock additional features and customization options for their children's avatars. Additionally, partnerships with educational institutions and child-focused organizations provide avenues for revenue generation through strategic collaborations aimed at promoting digital learning. Although specific pricing plans for individual items or services are not disclosed, the game’s design encourages ongoing engagement from users, fostering a sustainable revenue stream through repeat transactions.Dizzywood plans to enhance its offerings with new products designed to further engage its young audience, although specific details and release dates have not been disclosed. The company aims to expand into additional markets in North America and Europe by the end of 2009. The recent SERIES B funding round completed in August 2008 will support these initiatives, facilitating the development of new features and enhancing the gaming experience for users.

## Funding rounds

- Series B, Aug 26, 2008, $1M — Rocket Internet SE
- Series A, Feb 7, 2008, $1M — CRV

## Investors

- CRV (https://capitalatlas.ai/funds/crv) — Series A
- Rocket Internet SE (https://capitalatlas.ai/funds/rocket-internet-se) — Series B
