# Boom Entertainment

Startup profile on Capital Atlas: https://capitalatlas.ai/startups/boom-entertainment

- Industry: Software
- Headquarters: New York, US
- Website: www.playboomsports.com
- Total disclosed funding: $19M
- Latest round: Series A (Apr 28, 2021)
- Investors on record: 12

## About

Boom Entertainment is a technology company specializing in casino and sportsbook solutions, providing tools for high-volume user engagement and operational management in the gaming sector.Founded in 2015 and headquartered in New York, US, Boom Entertainment focuses on developing advanced technology for casinos and sports betting operators. The company was founded by Assaf Einat and Stephen Murphy, with Stephen Murphy currently serving as CEO. In April 2021, Boom raised USD 15.26 mn in Series A funding led by Sands Capital Ventures, along with participation from various investors. This funding round marked a significant milestone for the company, reflecting its growth strategy in the gaming industry.Boom Entertainment specializes in providing advanced casino and sportsbook technology designed to support a high volume of concurrent users. Their core product offerings encompass game design, contest creation, and comprehensive management services, which include 24/7 monitoring, maintenance, prize management, and customer relationship management (CRM). This technology enhances user engagement through detailed analysis of individual user behavior, ultimately optimizing the gaming experience and increasing customer lifetime value (CLV). Boom's client base includes casinos, sports betting operators, and other gaming platforms, primarily within the North American market, as well as specific regions in Europe.Boom Entertainment's revenue model is centered around B2B partnerships with gaming operators and platforms, leveraging its technology to facilitate seamless gaming experiences. The company structures its transactions through service agreements, where clients pay for access to proprietary technology, ongoing support, and game development services. These partnerships typically involve revenue-sharing arrangements, subscriptions, or licensing fees, which may vary based on the scale and nature of the services provided. Flagship products, including their proprietary gaming platforms, generate revenue through player engagement and retention strategies, contributing to the overall financial performance of the company.In April 2021, Boom Entertainment raised USD 15.26 mn in Series A funding to accelerate its expansion into real-money gaming products. The company is focused on designing and launching new gaming products to enhance its offerings while targeting expansion into new markets. Specific regions for market growth include North America and select European markets, with plans to advance these initiatives through the utilization of recent funding. This strategic approach aims to solidify Boom's presence in the competitive gaming landscape.

## Funding rounds

- Series A, Apr 28, 2021, $15M — Heatwave Inc., Velo Partners, Sands Capital Alternatives, Tegna, Inc., Defy., Alpha Bridge Ventures, Bettor Capital, Golden Nugget Online Gaming, Inc., Rush Street Interactive
- Seed, May 31, 2017, $2M — Founders Fund
- Seed, Jan 12, 2016, $1.4M — Rubicon Venture Capital, Stanford-StartX Fund

## Investors

- Rubicon Venture Capital (https://capitalatlas.ai/funds/rubicon-venture-capital) — Seed
- Stanford-StartX Fund — Seed
- Founders Fund (https://capitalatlas.ai/funds/founders-fund) — Seed
- Heatwave Inc. — Series A
- Velo Partners (https://capitalatlas.ai/funds/velo-partners) — Series A
- Sands Capital Alternatives (https://capitalatlas.ai/funds/sands-capital-alternatives) — Series A
- Tegna, Inc. — Series A
- Defy. (https://capitalatlas.ai/funds/defy) — Series A
- Alpha Bridge Ventures (https://capitalatlas.ai/funds/alpha-bridge-ventures) — Series A
- Bettor Capital (https://capitalatlas.ai/funds/bettor-capital) — Series A
- Golden Nugget Online Gaming, Inc. — Series A
- Rush Street Interactive — Series A
